Date Available
6-3-2015
Year of Publication
2015
Document Type
Master's Thesis
Degree Name
Master of Arts (MA)
College
Communication and Information
Department/School/Program
Communication
Advisor
Dr. Anthony M. Limperos
Abstract
The majority of research tends to focus on the effects of violent video games, and as a result the motivations to play games are understudied. This study used the uses and gratifications theory as a framework for investigating game player’s motivation to play video games for the purpose of catharsis. This study also proposed that in-game variables, such as level of difficulty and content of the video game, all be investigated to see the effects they have on the achievement of catharsis or the development of aggression through other mediating variables such as enjoyment, control, and frustration with the game. It was found that difficulty of the game predicted frustration with the game and that those with more game playing experience reported greater feelings of catharsis, enjoyment, and feelings of control. None of the independent variables were found to attribute to feelings of aggression, including game content. Feelings of control within the game were found to be predicted by game type. Although there were relatively few main effects with the independent variables, correlations show trends in the data between variables that would support the achievement of catharsis through greater feelings of control, enjoyment, and decreased frustration.
Recommended Citation
Vaughn, Robert Craig, "Aggression Predictors in Video Games: Is Catharsis to Blame?" (2015). Theses and Dissertations--Communication. 39.
https://uknowledge.uky.edu/comm_etds/39